#include < iostream >
using namespace std;
class Test
{
private:
int x;
int y;
public:
Test(int x = 0, int y = 0) { this->x = x; this->y = y; }
void setX(int a) { x = a; }
void setY(int b) { y = b; }
void destroy() { delete this; } // I am deallocating memory allocated to my object :>
void print() { cout << "x = " << x << " y = " << y << endl; }
};
int main()
{
Test obj(100,200);
obj.destroy();
obj.print();
return 0;
}