import java.util.Scanner;
class Tables
{
public static void main(String args[])
{
int a, b, c, d;
System.out.println("Enter range of numbers to print their multiplication table");
Scanner in = new Scanner(System.in);
a = in.nextInt();
b = in.nextInt();
for (c = a; c <= b; c++) {
System.out.println("Multiplication table of "+c);
for (d = 1; d <= 10; d++) {
System.out.println(c+"*"+d+" = "+(c*d));
}
}
}
}
I’m not sure if I understand your problem correctly but you are trying to print a multiplication table for even numbers based on the given input ‘a’ & ‘b’, right? If it is, maybe the below modification is what you’re looking for
import java.util.Scanner;
class Tables {
public static void main(String args[])
{
int a, b, c, d;
System.out.print("Enter range of numbers to print their multiplication table: ");
Scanner in = new Scanner(System.in);
a = in.nextInt();
b = in.nextInt();
a = (a % 2 != 0 ? a+1 : a);
b = (b % 2 != 0 ? b-1 : b);
System.out.print("\t ");
for(c = a; c <= b; c+=2)
System.out.print(c + "\t \t");
System.out.println("\n");
for (c = a; c <= b; c+=2) {
System.out.print(c + "\t| ");
for (d = a; d <= b; d+=2) {
System.out.print((c*d) + "\t|\t");
}
System.out.println();
}
}
}
Hmm…anyway thank you. But i want output look like this 1x6=6 2x6=12…until 10x6=60 then 1x8=8 2x8=16…10x8=80 then start back 1x10=10 2x10=20 until 10x10=100.
my code’s output looks 1x6=6 2x6=12…until 10x6=60 then 1x7=7…until 10x10=100. 
if that’s the case, just change your code to this
a = (a % 2 != 0 ? a+1 : a);
b = (b % 2 != 0 ? b-1 : b);
for (c = a; c <= b; c+=2) {
// other code here
}
and also i want my input in list form. no matter what number i click as input,the output must be the multiplication of even number. your code is correct. but how can modify it for make it in list form and start from 1x6=6… ? sorry to bother you…
@vinita06 ignore my first code. I have a new comment above where my 2nd code is indicated. Just put that code to your original code. Hope it helps! 
Thank you so much…it helps me alot…Once again thank you very much 
@vinita06 You’re welcome. I hope it solved your problem 
a = (a 2 != 0 ? a+1 : a);
b = (b 2 != 0 ? b-1 : b);
is there any other way to write this command?